Post by Neko Hime on Mar 25, 2018 16:58:36 GMT
Life Span: 60 years on average, if not in combat.
Infants(0-2y): They're infants, cared for by parents or others if parents are gone or have died.
Toddler(2 to 5y): Learns spoken language as soon as possible. Encouraged to excercise through playing.
Child(5 to 10y): Learns about how stuff works and how to be socially proper. Frequent activity/playing required as a form of excercise.
Pre-Teen(10 to 13y): Trained to fight, is taught in-depth about current technology, improved agility.
Young-Adult(13 to 18y): Works for the local complex, either in complex maintenance (cleaning/repairs) or harvesting (food/resources). Picks up a specific skill, can help teach.
Adult(18 to 30y): Helps teach those younger than them in skills and takes care of the young. Excellent at current proffesion.
Middle-Age(30 to 45y): Teaches a specific skill while using their proffesion.
Elder(45 to 60y+): Off work, only teaches and takes part in leadership.
Diet: Omnivore, though plants are less nutritious to them.
Habitat / Home Land: Prefers cool weather, many are grouped together in large complexes made of nearby materials.
Society: Everyone cares for each-other, and they are very supportive towards those in need. This has a drawback of them being very protective sometimes.
Religion: Non-denominational Christianity, though this probably has little backing by the other races.
Magical Abilities: Unnaturally powerful night vision. Accelerated dexterity.
Non-magical Racial Traits/Abilities: Very good at detection because of cat ears, sensitive whiskers, and good sense of smell. Able to manipulate, harvest, and construct with materials with surprising accuracy and efficiency (explains why they live in complexes).
Infants(0-2y): They're infants, cared for by parents or others if parents are gone or have died.
Toddler(2 to 5y): Learns spoken language as soon as possible. Encouraged to excercise through playing.
Child(5 to 10y): Learns about how stuff works and how to be socially proper. Frequent activity/playing required as a form of excercise.
Pre-Teen(10 to 13y): Trained to fight, is taught in-depth about current technology, improved agility.
Young-Adult(13 to 18y): Works for the local complex, either in complex maintenance (cleaning/repairs) or harvesting (food/resources). Picks up a specific skill, can help teach.
Adult(18 to 30y): Helps teach those younger than them in skills and takes care of the young. Excellent at current proffesion.
Middle-Age(30 to 45y): Teaches a specific skill while using their proffesion.
Elder(45 to 60y+): Off work, only teaches and takes part in leadership.
Diet: Omnivore, though plants are less nutritious to them.
Habitat / Home Land: Prefers cool weather, many are grouped together in large complexes made of nearby materials.
Society: Everyone cares for each-other, and they are very supportive towards those in need. This has a drawback of them being very protective sometimes.
Religion: Non-denominational Christianity, though this probably has little backing by the other races.
Magical Abilities: Unnaturally powerful night vision. Accelerated dexterity.
Non-magical Racial Traits/Abilities: Very good at detection because of cat ears, sensitive whiskers, and good sense of smell. Able to manipulate, harvest, and construct with materials with surprising accuracy and efficiency (explains why they live in complexes).